Cohen [1] Rav
Ravs normally do not fight in the military. The practice and learning of scripture is their endeavor. For they love to learn, they can hide quite well in cities not to be disturbed a minute from learning.
However, they profess the spiritual combat system of the Ivrim nation, called Abir-Qéshêth, qesheth meaning (rain)bow. Its practitioners walk the ultimate path of justice and righteousness. Their attacks are performed while reciting holy verse - in the world of these holy letters and song fire, cold and arcane are all of the same cosmological reality.
Special Notes:A Rav can hide in cities or castles, because there are already greater adventures and secrets to be lifted in scripture ... He can remain hard to detect by its enemies in cities, castles and keeps. Any enemy unit that first discovers this unit immediately loses all its remaining movement. This unit only defends itself and never attacks, and inspires the ivrim around him, making them protect the civilian weak, old, women, children of the people and the eco-environment of the land with a saintly zeal. This unit will refuse orders to attack, so this weapon will never be used on offensive but in defense.Getting hit makes it harder for this unit to recite its protective verse. The number of defensive strikes decreases when the unit is wounded. The number of strikes is proportional to the percentage of its of maximum HP the unit has. For example a unit with half of its maximum HP will get half of the number of strikes. This attack always has a 70% chance to hit.
Information
Advances from: | Ivri [0] Peasant |
---|---|
Advances to: | Cohen [2] Posek |
Cost: | 16 |
HP: | 26 |
Moves: | 5 |
Vision: | 6 |
XP: | 39 |
Level: | 1 |
Alignment: | liminal |
Id: | rav |
Abilities: | scripturestudy, resistance |
Attacks (damage × count)
yad-wand ranged | 2 × 8 arcane | defense only | |
yad-wand ranged | 2 × 8 cold | defense only | |
yad-wand ranged | 2 × 8 fire | defense only |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 50% | |||
cold | 50% | arcane | 100% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 4 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Fungus | 3 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 70% |