General of Light

(image)

As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty. Aditionaly trained and equipped, they are even more fearsome.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to: Marshal of Light
Cost: 80
HP: 60
Moves: 6
XP: 100
Level: 3
Alignment: lawful
Id: LightGeneral
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
10 × 4
arcane
(image)crossbow
ranged
8 × 3
fire

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:14:31 2018.