Guard

(image)

Chosen from the toughest Watchers, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the people. Hower, they are equally fearsome in offense, as they use their skills to tie up enemies and shrugh off normally fatal blows.

 

Information

Advances from: Watcher
Advances to: Shield Guard
Cost: 27
HP: 40
Moves: 4
XP: 80
Level: 2
Alignment: lawful
Id: Guard
Abilities: dauntless

Attacks (damage × count)

(image)sword
melee
12 × 3
blade

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:14:32 2018.