Garrison Pikeman

(image)

Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from:
Advances to:
Cost: 25
HP: 65
Moves: 0
XP: 100
Level: 2
Alignment: lawful
Id: GPikeman
Abilities:

Attacks (damage × count)

(image)pike
melee
10 × 3
pierce
first strike

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle60%
(icon) Cave40%
(icon) Coastal Reef30%
(icon) Deep Water0%
(icon) Flat40%
(icon) Forest50%
(icon) Frozen20%
(icon) Fungus50%
(icon) Hills50%
(icon) Mountains60%
(icon) Sand30%
(icon) Shallow Water20%
(icon) Swamp20%
(icon) Unwalkable0%
(icon) Village60%
Last updated on Fri Apr 20 13:14:31 2018.