Dune Apothecary

(image)

Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Dune Herbalist
Advances to:
Cost: 33
HP: 39
Moves: 5
XP: 100
Level: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: liminal
Id: Dune Apothecary
Abilities: 𐑒𐑘𐑫𐑮𐑟, 𐑣𐑰𐑤𐑟 +8, 𐑮𐑰𐑡𐑧𐑯𐑻𐑱𐑑𐑕

Attacks (damage × count)

(image)𐑥𐑱𐑕
𐑥𐑱𐑤𐑱
9 × 3
𐑦𐑥𐑐𐑨𐑒𐑑

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛10% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑-10% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯20%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus240%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝240%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
(icon) 𐑓𐑤𐑨𐑑140%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯320%
(icon) 𐑓𐑹𐑦𐑕𐑑240%
(icon) 𐑕𐑢𐑭𐑥𐑐230%
(icon) 𐑕𐑭𐑯𐑛150%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟260%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟260%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Wed Mar 13 02:39:53 2024.