Quenoth Druid

(image)

Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.

Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Quenoth Shaman
Advances to: Quenoth Shyde
Cost: 34
HP: 50
Moves: 5
XP: 110
Level: 3
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: 𐑯𐑵𐑑𐑮𐑩𐑤
Id: Quenoth Druid
Abilities: 𐑒𐑘𐑫𐑮𐑟, 𐑣𐑰𐑤𐑟 +8

Attacks (damage × count)

(image)𐑕𐑑𐑭𐑓
𐑥𐑱𐑤𐑱
8 × 2
𐑦𐑥𐑐𐑨𐑒𐑑
(image)sand
𐑮𐑱𐑯𐑡𐑛
6 × 3
𐑦𐑥𐑐𐑨𐑒𐑑
daze
(image)𐑔𐑹𐑯𐑟
𐑮𐑱𐑯𐑡𐑛
7 × 4
𐑐𐑽𐑕
𐑥𐑨𐑡𐑦𐑒𐑩𐑤

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛0% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛0% (icon) 𐑸𐑒𐑱𐑯-10%

Terrain

TerrainMovement CostDefense
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus250%
(icon) 𐑒𐑨𐑕𐑩𐑤160%
(icon) 𐑒𐑱𐑝230%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
(icon) 𐑓𐑤𐑨𐑑140%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯330%
(icon) 𐑓𐑹𐑦𐑕𐑑250%
(icon) 𐑕𐑢𐑭𐑥𐑐230%
(icon) 𐑕𐑭𐑯𐑛160%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
(icon) 𐑝𐑦𐑤𐑦𐑡160%
(icon) 𐑣𐑦𐑤𐑟250%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟360%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Wed Mar 20 02:45:10 2024.