𐑥𐑻𐑥𐑨𐑯 𐑧𐑯𐑑𐑱𐑙𐑜𐑤𐑻

(image)

Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.

Merfolk often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, merfolk cannot give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

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Information

Advances from: 𐑥𐑻𐑥𐑨𐑯 𐑯𐑧𐑑𐑒𐑨𐑕𐑑𐑻
Advances to:
Cost: 46
HP: 55
Moves: 7
XP: 150
Level: 3
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: lawful
Id: Merman Entangler
Abilities:

Attacks (damage × count)

(image)𐑒𐑤𐑳𐑚
𐑥𐑱𐑤𐑱
8 × 3
𐑦𐑥𐑐𐑨𐑒𐑑
(image)𐑯𐑧𐑑
𐑮𐑱𐑯𐑡𐑛
8 × 3
𐑦𐑥𐑐𐑨𐑒𐑑
𐑕𐑤𐑴𐑟

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛0% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛20% (icon) 𐑸𐑒𐑱𐑯0%

Terrain

TerrainMovement CostDefense
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Fungus320%
(icon) 𐑒𐑨𐑕𐑩𐑤140%
(icon) 𐑒𐑱𐑝320%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓270%
(icon) 𐑓𐑤𐑨𐑑230%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯230%
(icon) 𐑓𐑹𐑦𐑕𐑑530%
(icon) 𐑕𐑢𐑭𐑥𐑐160%
(icon) 𐑕𐑭𐑯𐑛230%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼160%
(icon) 𐑝𐑦𐑤𐑦𐑡140%
(icon) 𐑣𐑦𐑤𐑟530%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟0%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Wed Mar 20 02:39:33 2024.