Saur Catalept

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Frost makes cold-blooded Saurs slower and weaker. It is universally feared and avoided except as a tool of destruction. Few Saurs are desperate enough to wield it as a weapon. Even fewer prefer it over everything else available to them. Those who willingly try to apply freezing spells to themselves are universally regarded as insane. Feared by enemies and allies alike, they are doomed for a life od solitude, gradually becoming as arcane as their mystical craft. They have enough time to be forgotten while cold slows their very life and the pace at which it comes to its end.

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Information

Advances from: Saur Gelid
Advances to:
Cost: 81
HP: 49
Moves: 7
XP: 170
Level: 3
Alignment: lawful
Id: Saur Catalept 3
Abilities: infiltrates, skirmisher

Attacks (damage × count)

(image)frostbite
melee
27 × 1
cold
mystical
dueling
(image)glacial shackle
melee
25 × 1
cold
mystical
hinders
(image)ice globs
ranged
5 × 5
impact

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:02:56 2024.