Golem Mauler Legend

(image)

Armorclad constructs are so slow that their opponents always strike first - or not at all because incredible durability makes retaliation inevitable. Heavy blunt weapons are preferred as they can be efficient with minimal dexterity. Few weapons are too heavy to be used by Golems in one hand and lacking dexterity prevents dual-wielding so shields are ubiquitous. Spring-loaded mechanisms are mounted inside shields to shoot spikes at range while covering.

Note: this unit is ''lifeless'' (has fixed trait named ''lifeless'') - it cannot be poisoned

(portrait)

Information

Advances from: Golem Mauler Hero
Advances to:
Cost: 88
HP: 74
Moves: 4
XP: 120
Level: 3
Alignment: neutral
Id: Golem Mauler 3
Abilities:

Attacks (damage × count)

(image)mace
melee
23 × 2
impact
delayed
shield(small)
(image)spring-loaded spike
ranged
8 × 2
pierce
unreliable
triggered
shield(small)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire60%
(icon) cold60% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef320%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains440%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:02:49 2024.