Spiker

(image)

One of the imperiums more sadistic tactics it to produce huge numbers of cultraps and special slings have their slingers launch them. It is tricky to quickly load and throw these traps so it is only ever employed when there are veteran slingers on the field. Having cultraps fall into close ranks of troops is a sure and painful way to slow them down.

 

Information

Advances from: Slinger
Advances to:
Cost: 28
HP: 44
Moves: 5
XP: 80
Level: 2
Alignment: lawful
Id: EFM_Spiker
Abilities:

Attacks (damage × count)

(image)staff
melee
5 × 3
impact
(image)sling staff
ranged
8 × 2
blade
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:13:12 2018.