Sentinal

(image)

A town that appears undefended may prove to have an unexpected guardian. A group of simple men with staves has proved to be the downfall of many a raiding party.

 

Information

Advances from: Guardian
Advances to:
Cost: 35
HP: 63
Moves: 6
XP: 90
Level: 3
Alignment: neutral
Id: EFM_Sentinal
Abilities: skirmisher

Attacks (damage × count)

(image)staff
melee
8 × 5
impact
counter

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef220%
(icon) Deep Water20%
(icon) Flat130%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand220%
(icon) Shallow Water320%
(icon) Swamp220%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 13:13:15 2018.