Scoundrel

(image)

Having survived their initial youthful adventures, the Scoundrel has now developed a taste for illicit pleasures. Employing the saber and concealable crossbow with poison bolts, he is fast on his way to becoming a career criminal.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from: Nere-do-well
Advances to: Knave
Cost: 32
HP: 40
Moves: 6
XP: 70
Level: 2
Alignment: chaotic
Id: Scoundrel
Abilities: skirmisher

Attacks (damage × count)

(image)saber
melee
5 × 5
blade
(image)crossbow
ranged
4 × 1
pierce
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:04:41 2018.