Blood Goblin Cleaver

(image)

Smaller, weaker, Blood Goblins are not suitable for advancement to the rank of warrior. These 'second class' goblins are used for hit and run tactics to harry the enemy, and to distract and weaken them for the assault brought forth by the warrior elite. Their lesser size and strength renders them less of a threat, except in great numbers. Even a strong foe can be brought down by these dextrous imps if surrounded by them at night.

(portrait)

Information

Advances from: Blood Goblin Spearman
Advances to: Blood Goblin Axeblade
Cost: 21
HP: 32
Moves: 5
XP: 44
Level: 2
Alignment: chaotic
Id: Bloodgoblin Cleaver
Abilities: skirmisher

Attacks (damage × count)

(image)hatchet
melee
4 × 4
blade
(image)hatchet
ranged
4 × 2
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-50% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen10%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand250%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:04:42 2018.