Goblin Chieftain

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Goblins are not orcs, but a completely separate race. While they are of small stature, they are extremely aggressive and very quick. Their lack of strength prevents them from inflicting much damage, but their unusual speed allows them to strike frequently, thus partially making up for this deficiency.
Goblin Chieftains are the largest and strongest of the goblin species. While they are too big to be skirmishers, they still possess the innate speed of their race, allowing them to strike quickly and frequently. Additionally, years of practice with the javelin has rendered them uncannily accurate with the weapon.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

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Information

Advances from: Goblin Striker
Advances to:
Cost: 35
HP: 42
Moves: 5
XP: 70
Level: 2
Alignment: chaotic
Id: Goblin Chieftain
Abilities: leadership

Attacks (damage × count)

(image)spear
melee
5 × 4
pierce
first strike
(image)spear
ranged
5 × 2
pierce
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen240%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains350%
(icon) Sand250%
(icon) Shallow Water220%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 13:04:42 2018.