Zealot

(image)

The celestial society tends to breed people who would fearlessly battle with no regard for their own life or family. More in fact than they can support in their standing army. However if the armies go marching off, a crowd of zealots will almost always follow, and the armies although not accepting these into their ranks, do not deny them the chance to fight.

 

Information

Advances from:
Advances to: Militant
Cost: 14
HP: 32
Moves: 6
XP: 38
Level: 1
Alignment: lawful
Id: Zealot
Abilities:

Attacks (damage × count)

(image)chakram slice
melee
5 × 1
blade
(image)chakram throw
ranged
6 × 3
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:01:01 2018.