Charioteer

(image)

The Hannuks have never been very familiar with sailing, and this proved to be a problem at first, since horses could not transport great loads of game, traded good or even people. They solved this problem by developing large, resistant chariots drawn by two or more horses that could transport great cargo; but it didn't take long until they found out that, by placing archers on them, the chariots became deadly war machines. In spite of their low speed and of the difficulty their archers have in hitting a target while moving, charioteers are the favourite units for battles in which melee combat is dominant.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from:
Advances to: Scythe Charioteer
Cost: 22
HP: 45
Moves: 6
XP: 56
Level: 1
Alignment: lawful
Id: Hannuk Charioteer
Abilities:

Attacks (damage × count)

(image)trample
melee
15 × 1
impact
charge
(image)composite bow
ranged
3 × 5
pierce

Resistances

(icon) blade40% (icon) pierce10%
(icon) impact20% (icon) fire-20%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat120%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand330%
(icon) Shallow Water510%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:00:59 2018.