Xenoi Scout

(image)

Xenoi, like their descendants on the surface, have a fondness for animals, especially horses. Their enchanted horses, known to other races as Xenoi Nightmares, have hooves of flame and glowing eyes. Even a magical horse cannot climb cliffs though; the Xenoi that ride them have mastered magic of the earth, geomancy, and use it to aid their steeds, or impale their enemies.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from:
Advances to: Nightmare Rider, Geomancer
Cost: 23
HP: 36
Moves: 8
XP: 36
Level: 1
Alignment: chaotic
Id: XI Scout
Abilities:

Attacks (damage × count)

(image)nightmare
melee
7 × 2
fire
charge
(image)spike
ranged
6 × 2
pierce

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire30%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:49:14 2018.