Xenoi Angel

(image)

Xenoi Angels have truly mastered the magics of manipulation. Able to control minds, and confuse whole armies with illusions, their prowess is as valued in the battlefield as it is at the negotiating table. Like their younger Apostle sisters, they spend most of their time in ambassadorial roles. However, with their superior magics, and with combat abilities that rival that of the best Xenoi spellcasters, they will sometimes assassinate enemy leaders that will not agree to treaties. Enemy leaders, and even their great hosts of entourage will inevitably fall to the magic of a Xenoi Angel.


Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit blurs and darkens adjacent areas, making lawful units fight worse and chaotic units fight better. Day is lit like dawn, dawn like night, and night is as dark as if one is deep underground. (Light level -25% to a minimum of -30%)

 

Information

Advances from: Xenoi Apostle
Advances to:
Cost: 58
HP: 50
Moves: 6
XP: 200
Level: 3
Alignment: chaotic
Id: XI Angel
Abilities: cures, heals +8, obscures

Attacks (damage × count)

(image)execute
melee
5 × 3
impact
poison
magical
(image)whirlwind
ranged
9 × 3
impact
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef140%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen130%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable250%
(icon) Village160%
Last updated on Fri Apr 20 12:49:11 2018.