Ratamancer

(image)

Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit blurs and darkens adjacent areas, making lawful units fight worse and chaotic units fight better. Day is lit like dawn, dawn like night, and night is as dark as if one is deep underground. (Light level -25% to a minimum of -30%)

 

Information

Advances from: Rat Mage
Advances to:
Cost: 63
HP: 54
Moves: 5
XP: 160
Level: 3
Alignment: chaotic
Id: DWT Ratamancer
Abilities: obscures

Attacks (damage × count)

(image)staff
melee
6 × 3
impact
poison
(image)chill wave
ranged
10 × 4
cold
magical
(image)slime
ranged
4 × 3
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave160%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand250%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:49:10 2018.