Tidal
These creatures are manifestations of water that seem to take on the shape of waves, hence their name of Tidal. These creatures are a bit hostile by nature due to the unstable nature of water.
Special Notes: This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured.
Information
Advances from: | Wisp |
Advances to: | Undine Ice Crab |
Cost: | 17 |
HP: | 25 |
Movement: | 6 |
XP: | 35 |
Level: | 1 |
Alignment: | neutral |
ID | Tidal |
Abilities: | aquatic body |
Attacks (damage - count)
water punch melee | 5 - 3 cold | ||
water spray ranged | 4 - 3 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 30% | |||
cold | 30% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 50% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Hills | 5 | 30% | |
Mountains | - | 0% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |