Carapace
Welding a club, these carapaces have a hard shell which gives them protection from all physical weapons. Although not having reached their adult forms, they are still a force to be reckoned with.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | |
Advances to: | Gallant Carapace |
Cost: | 19 |
HP: | 29 |
Movement: | 4 |
XP: | 46 |
Level: | 1 |
Alignment: | neutral |
ID | Carapace |
Abilities: |
Attacks (damage - count)
club melee | 8 - 2 impact | ||
water breath ranged | 8 - 2 impact | firststrike |
Resistances
blade | 30% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 40% | |||
cold | -20% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 50% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 4 | 20% | |
Hills | 3 | 50% | |
Mountains | 4 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |