Sire
Some vampires grow strong enough to subject other vampire lords to themselves. In exchange for protection (from whom is not always mentioned), the other lords provide a tithe of their tax to the Sire.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. During battle, this unit can drain life from victims to renew its own health. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Noble |
Advances to: | Methusalem |
Cost: | 42 |
HP: | 66 |
Movement: | 5 |
XP: | 170 |
Level: | 3 |
Alignment: | chaotic |
ID | Sire |
Abilities: | leadership |
Attacks (damage - count)
sword melee | 11 - 3 blade | ||
fangs melee | 8 - 2 blade | drains backstab plague | |
dementia gaze ranged | 8 - 2 arcane |
Resistances
blade | 0% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |