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Wesnoth Units database

Gnoll

(image)

The Gnolls show a talent for archery at a very early age, and it is their weapon choice in both hunting and combat.

Special Notes: In marshlands, this unit's prowling skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

Information

Advances from:
Advances to: Marksman
Cost: 15
HP: 35
Movement: 5
XP: 30
Level: 1
Alignment: chaotic
IDGnoll
Abilities: swamp prowl

Attacks (damage - count)

(image)dagger
melee
5 - 2
blade
(image)bow
ranged
4 - 4
pierce

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove160%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village150%