Gnoll
The Gnolls show a talent for archery at a very early age, and it is their weapon choice in both hunting and combat.
Special Notes: In marshlands, this unit's prowling skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
Advances from: | |
Advances to: | Marksman |
Cost: | 15 |
HP: | 35 |
Movement: | 5 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Gnoll |
Abilities: | swamp prowl |
Attacks (damage - count)
dagger melee | 5 - 2 blade | ||
bow ranged | 4 - 4 pierce |
Resistances
blade | 0% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |