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Heretic

(image)

The Windsong Council preaches the importance of patience and pacifism, that one should not give in to anger and instead think carefully about every decision. It is this belief that has kept the Windsong out of conflict for so long.

There is a faction, however, that believes that the balance of the world can only be brought about by action, and thus espouses a more active role for the Windsong, pushing constantly for war and the expansion of the Windsong's influence in the outside world. Though they are known as Heretics, their opinions are nonetheless valued, and those Gatekeepers who follow the philosophy are allowed to train themselves in the forbidden arts of swordplay and ancient fire magic.

Information

Advances from: Gatekeeper
Advances to: Warmonger
Cost: 40
HP: 45
Movement: 5
XP: 72
Level: 2
Alignment: neutral
IDHeretic
Abilities:

Attacks (damage - count)

(image)sword
melee
9 - 3
blade
(image)fireball
ranged
22 - 1
fire

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact30% (icon) fire-10%
(icon) cold-10% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%