Reaver
While Couriers in peacetime are rarely of a martial bent, war brings out hidden abilities in everyone, and some have recently chosen to bring back a covenant long lost: the order of the Reavers. Used for the heaviest assaults and sieges in ancient wars, they exchange their lightweight stones for great iron blades, crushing any who stand in the path of the Windsong.
Special Notes: This unit's resistances are doubled to the point of 50% resistance, weaknesses are not affected. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Courier |
Advances to: | Dreadnought |
Cost: | 34 |
HP: | 48 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | Reaver |
Abilities: | dauntless |
Attacks (damage - count)
crush melee | 9 - 3 impact | ||
bow ranged | 4 - 4 pierce | marksman |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 10% | |||
cold | -10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 4 | 20% | |
Coastal Reef | 1 | 40% | |
Deep Water | 1 | 40% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 1 | 40% | |
Hills | 2 | 40% | |
Mountains | 4 | 30% | |
Mushroom Grove | 4 | 30% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 2 | 30% | |
Unwalkable | 2 | 20% | |
Village | 1 | 40% |