Herald
As children, Weavers learn to communicate with their accompanying spirit via a special type of cipher. The spirit will only ever respond to the girl it bound itself to, and has a very basic mind. As an Envoy, dealing with unexpected and often dangerous situations, she has learned how useful this spirit can be. Those who dedicate long hours to the understanding and training of their accompanying spirit gain a powerful ally who will guide their bow and empower their purges. Those who achieve this link join the elite ranks of the Heralds, responsible directly to the Council.
Heralds can move instantly between areas of high cipher activity (friendly towns).
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Information
Advances from: | Envoy |
Advances to: | |
Cost: | 60 |
HP: | 56 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Herald |
Abilities: | teleport |
Attacks (damage - count)
purge melee | 9 - 4 cold | ||
bow ranged | 12 - 3 pierce |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |