Alchemist
One of the strangest guilds in the Sea States is the Alchemists guild. It is secretive and mysterious with peculiar recruiting standards and very little interest in politics. Members of the guild have been known to enlist in the regiments where their strange skills are in high demand.
Information
Advances from: | |
Advances to: | |
Cost: | 17 |
HP: | 25 |
Movement: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | RecruitableAlchemist |
Abilities: |
Attacks (damage - count)
knife melee | 2 - 2 blade | ||
poison canister ranged | 2 - 3 arcane | poison | |
paralysis powder ranged | 1 - 5 arcane | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 30% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |