Elephant
The most famous tool of the highlander war effort is undoubtably the elephant. These massive beasts have incredible power and toughness and are capable of literally trampling foes underfoot. In addition archers can be positioned on their back and provide support from above. For all their might they do have a couple weaknesses, not the least of which is that they are not able to control the area on their flanks easily and are unable to effectively retaliate against foes attacking them from the sides or the rear. Notes: Elephants have no ZoC. The trample special means that the elephants will move into the hex of the unit they kill and will have 2 extra strikes on offense.
Information
Advances from: | |
Advances to: | Oliephant |
Cost: | 24 |
HP: | 54 |
Movement: | 4 |
XP: | 78 |
Level: | 2 |
Alignment: | chaotic |
ID | EFM_Elephant |
Abilities: | No ZoC |
Attacks (damage - count)
crush melee | 11 - 1 impact | Trample | |
bow ranged | 3 - 3 pierce |
Resistances
blade | 30% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | 0% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 30% | |
Cave | 4 | 20% | |
Coastal Reef | 2 | 20% | |
Deep Water | 99 | 10% | |
Flat | 1 | 30% | |
Forest | 3 | 30% | |
Frozen | 4 | 20% | |
Hills | 2 | 30% | |
Mountains | 4 | 40% | |
Mushroom Grove | 3 | 20% | |
Sand | 1 | 30% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 10% | |
Village | 1 | 30% |