Raider
Cattle raiding is a favored past time of bored white scouts. If one is quick enough one can get in, silence the keepers, and get out again leaving your victim with only a few corpses and many neboring villages to suspect. This kind of behavior is one of the many reasons the whites will never be at peace with each other.
Information
Advances from: | Scout |
Advances to: | |
Cost: | 27 |
HP: | 45 |
Movement: | 8 |
XP: | 60 |
Level: | 2 |
Alignment: | neutral |
ID | EFM_WhiteRaider |
Abilities: |
Attacks (damage - count)
axe melee | 5 - 3 blade | ||
hatchet ranged | 7 - 3 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 30% | |
Forest | 2 | 50% | |
Frozen | 2 | 20% | |
Hills | 2 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 30% | |
Sand | 2 | 20% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |