Immortal
The immortals are so named after how hard it is to kill them and how intertwined they are to the religion they serve. They form the elite guard of the important priests and other holy men.
Information
Advances from: | Dervish |
Advances to: | |
Cost: | 43 |
HP: | 58 |
Movement: | 6 |
XP: | 90 |
Level: | 3 |
Alignment: | lawful |
ID | EFM_Immortal |
Abilities: | skirmisher |
Attacks (damage - count)
scimitar melee | 11 - 3 blade | ||
chakram ranged | 7 - 3 blade |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 20% | |
Flat | 1 | 60% | |
Forest | 2 | 60% | |
Frozen | 3 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 1 | 70% | |
Shallow Water | 3 | 30% | |
Swamp | 2 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 70% |