Spiker
One of the imperiums more sadistic tactics it to produce huge numbers of cultraps and special slings have their slingers launch them. It is tricky to quickly load and throw these traps so it is only ever employed when there are veteran slingers on the field. Having cultraps fall into close ranks of troops is a sure and painful way to slow them down.
Information
Advances from: | Slinger |
Advances to: | |
Cost: | 28 |
HP: | 44 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | EFM_Spiker |
Abilities: |
Attacks (damage - count)
staff melee | 5 - 3 impact | ||
sling staff ranged | 8 - 2 blade | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 30% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |