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Wesnoth Units database

Guerrilla

(image)

Guerrilla tactics come naturally to the darklanders but those who train specifically in it become very effective at it.

Information

Advances from: Tribesman
Advances to:
Cost: 28
HP: 49
Movement: 6
XP: 80
Level: 2
Alignment: chaotic
IDEFM_Guerrilla
Abilities: ambush

Attacks (damage - count)

(image)sword
melee
6 - 4
blade
(image)javelin
ranged
10 - 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%