Snapper
Snapping turtles have a significant place in sea state culture and economy. Any boatman who earns the title can rightly consider it a great honor and demand a higher fee. Most snappers can afford to pick up an extra weapon in addition to their paddle to decrease the risk of their paddle breaking
Information
Advances from: | Turtle |
Advances to: | |
Cost: | 39 |
HP: | 64 |
Movement: | 7 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | EFM_Snapper |
Abilities: | steadfast |
Attacks (damage - count)
paddle melee | 8 - 4 impact | ||
sword melee | 12 - 3 blade |
Resistances
blade | 10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | -10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 60% | |
Deep Water | 1 | 40% | |
Flat | 2 | 40% | |
Forest | 3 | 50% | |
Frozen | 3 | 20% | |
Hills | 3 | 50% | |
Mountains | 4 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 99 | 20% | |
Village | 1 | 50% |