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Wesnoth Units database

Herbalist

(image)

Many strange and interesting plants grow on the side of the mountains. Herbalists make their living by knowing which ones are helpful and which are harmful. This knowledge makes them useful support for the dalesfolk militias.

Information

Advances from:
Advances to: Botanist
Cost: 17
HP: 27
Movement: 5
XP: 34
Level: 1
Alignment: neutral
IDEFM_Herbalist
Abilities: heals +4

Attacks (damage - count)

(image)knife
melee
2 - 3
blade
(image)carkroot fumes
ranged
4 - 2
arcane
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills150%
(icon) Mountains270%
(icon) Mushroom Grove240%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable9920%
(icon) Village160%