Herbalist
Many strange and interesting plants grow on the side of the mountains. Herbalists make their living by knowing which ones are helpful and which are harmful. This knowledge makes them useful support for the dalesfolk militias.
Information
Advances from: | |
Advances to: | Botanist |
Cost: | 17 |
HP: | 27 |
Movement: | 5 |
XP: | 34 |
Level: | 1 |
Alignment: | neutral |
ID | EFM_Herbalist |
Abilities: | heals +4 |
Attacks (damage - count)
knife melee | 2 - 3 blade | ||
carkroot fumes ranged | 4 - 2 arcane | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |