Amir
The title Amir frequently denotes a great deal of personal prowess and bravery but it can just as oft represent a talent for scheming or use of 'underhanded' methods. Most frequently though, a mix of both.
Information
Advances from: | Aristocrat |
Advances to: | Caliph |
Cost: | 30 |
HP: | 55 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | EFM_Amir |
Abilities: |
Attacks (damage - count)
scimitar melee | 8 - 4 blade | ||
stiletto melee | 6 - 3 pierce | backstab |
Resistances
blade | 10% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |