Beacon
There is a special knack to channeling that will allow it to be done at a distance. It takes constant practice and conditioning to do it for any real amount of energy so most channelers don't bother. The rare few who specialize in it are of great use in a few industries.
Information
Advances from: | Channeler |
Advances to: | |
Cost: | 40 |
HP: | 44 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | EFM_Beacon |
Abilities: |
Attacks (damage - count)
touch melee | 6 - 4 cold | magical | |
draw ranged | 9 - 3 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 40% | |||
cold | 40% | arcane | 40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |