Wesnoth logo
Wesnoth Units database

Sand walker

(image)

The streets of most cities are rough places and most men who live there grow up to be tough and light on their feet. It is quite common for masses of such people to pressed or bribed into armies in times of war. Most desert militiamen carry a sling as a second weapon.

Information

Advances from:
Advances to: Ensnarer Guardsman
Cost: 11
HP: 30
Movement: 5
XP: 34
Level: 1
Alignment: lawful
IDEFM_SandWalker
Abilities:

Attacks (damage - count)

(image)spear
melee
5 - 2
pierce
(image)sling
ranged
3 - 2
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water9920%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen340%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand170%
(icon) Shallow Water330%
(icon) Swamp220%
(icon) Unwalkable9920%
(icon) Village170%