Warlock
When witch doctors embark on the second stage of their mastery they must choose either the light path or the dark path. Those who choose the dark path gain potency for their curses.
Information
Advances from: | Witch Doctor |
Advances to: | Spirit Wielder |
Cost: | 34 |
HP: | 52 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | EFM_Warlock |
Abilities: | heals +4 |
Attacks (damage - count)
knife melee | 4 - 2 blade | ||
curse ranged | 9 - 4 arcane | magical hex |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 20% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |