Witch III

(image)

Elvish witches are in fact very popular in the southern elves culture. Everything supernatural is often discussed with them. Witches have also a very strange but important role, to guard everyone from supernatural threads. It is easy to undestand the basic skills in witchcraft, but very hard to get a deep knowledge about often dark parts of the magic.

Tactical information: Elvish Witch with few magical abilities. Very fragile and not very dangerous to humans, but useful against very specific monsters.

(portrait)

Information

Advances from: Witch II
Advances to: Witch IV
Cost: 44
HP: 46
Moves: 6
XP: 90
Level: 3
Alignment: neutral
Id: Witch III
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact4 × 3(melee attack) melee
(image)staff(fire attack) fire4 × 3(melee attack) melee
(image)curse(cold attack) cold8 × 3(ranged attack) ranged(magical, drains)
(image)faerie fire(arcane attack) arcane9 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:01:11 2024.