Orcish Light Infantry III

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When you do not have a long time for a complicated training, and also not very high quality weapons, this is what you have. Orcish light infantry is fast, can dodge many attacks and most important - they can fight. Of course, army containing only light infantry is not very strong in big conflicts.

Tactical information: Light infantry with quick movement and low cost. No poison. Mages can quickly kill them.

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Information

Advances from: Orcish Light Infantry II
Advances to:
Cost: 40
HP: 52
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Orcish Light Infantry III
Abilities:

Attacks (damage × count)

(image)dagger(blade attack) blade7 × 4(melee attack) melee(first strike)
(image)throwing knives(blade attack) blade6 × 3(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Nov 21 03:03:46 2024.