Mercenary Leader II

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Officiers of the mercenary armies. While they can provide leadership to other, less experienced mercenaries, they shine when a band of village fighters and archers pay them to improve their performance on the battlefield.

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Information

Advances from: Mercenary Leader I
Advances to: Mercenary Leader III
Cost: 40
HP: 50
Moves: 6
XP: 90
Level: 2
Alignment: lawful
Id: Mercenary Leader II
Abilities: leadership

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)crossbow(pierce attack) pierce5 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:03:48 2024.