Dwarvish Guardian III

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These dwarves have two roles - hold the line and heal others. So, it is a good idea to use them in attack, or to make a pair for protecting important areas. Southern variant have almost no ranged attack, so cannot gain experience so easily - but can hold villages very well.

(portrait)

Information

Advances from: Dwarvish Guardian II
Advances to:
Cost: 70
HP: 70
Moves: 4
XP: 150
Level: 3
Alignment: chaotic
Id: Dwarvish Guardian III
Abilities: heals +4, steadfast

Attacks (damage × count)

(image)spear(pierce attack) pierce12 × 3(melee attack) melee
(image)javelin(pierce attack) pierce3 × 3(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Nov 21 03:03:48 2024.