Chaotic Mage II

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In the mages society, it is semi-legal to focus on dark arts, even curses and necromancy. These chaotic mages are similar to classic necromancers in many ways. With their grim vocabulary, they are not very popular. However, everyone agrees, that they are welcomed in any army, when difficult battle is ahead.

Tactical information: Chaotic mage can summon walking corpses and defeat many enemies with their powerful cold and arcane spells.

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Information

Advances from: Chaotic Mage I, Lawful Mage I, Neutral Mage I
Advances to: Chaotic Mage III, Lich III, Neutral Mage III, Lawful Mage III
Cost: 40
HP: 44
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: Chaotic Mage II
Abilities:

Attacks (damage × count)

(image)plague staff(impact attack) impact3 × 3(melee attack) melee(plague)
(image)chill wave(cold attack) cold11 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 03:02:17 2024.