Battle Mage III

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Battle Mages are an Order focused on protection and enchantments. They serve as bodyguards of more traditional mages and despite wearing robes their mastery of protective magic makes them more durable than common infantry. They train with staff and are deadly melee combatants, but their ranged capabilities suffer for it. Their unique self healing spells also gives them amazing regenerative powers, similar to trolls.

Tactical information: Front-line, defensive unit, that can protect other. Good in defense and fun to play. Use your ranged attack to gain experience, if facing someone much stronger in melee combat.

Level 1: Regeneration
Level 2: Concealment
Level 3: Teleport
Level 4: Magical melee attack

(portrait)
(portrait)

Information

Advances from: Battle Mage II
Advances to: Battle Mage IV
Cost: 60
HP: 60
Moves: 6
XP: 120
Level: 3
Alignment: neutral
Id: Battle Mage III
Abilities: teleport, regenerates, concealment

Attacks (damage × count)

(image)staff(impact attack) impact7 × 4(melee attack) melee(deflect)
(image)missile(fire attack) fire4 × 2(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 31 03:02:56 2024.