Lawful Mage II

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Lawful, or sometimes holy mages, are well respected in the mage society. Art of healing and helping others is very much respected and while order of the lawful mages is not the strongest, everyone need good healers in battle or during the aftermath. They can also start studying different art, but until then, their healing skills is a must-have in any conflict.

Tactical information: These mages can heal others, what is very important, because it is not easy to train a lot of magi quickly enough. Southern lawful mages are very weak to magic attacks.

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Information

Advances from: Chaotic Mage I, Lawful Mage I, Neutral Mage I
Advances to: Lawful Mage III, Neutral Mage III, Chaotic Mage III, Lich III
Cost: 40
HP: 35
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: Lawful Mage II
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)lightbeam(arcane attack) arcane9 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:03:47 2024.