Quenoth Pathfinder

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

Notes especials: This unit can move either before or after attacking. Esta unitat es capaç d'alentir els seus enemics, dividint per dos el seu moviment i dany causat fins que acaben un torn.

(portrait)

Information

Avança de: Quenoth Scout
Avança a: Quenoth Outrider
Cost: 18
HP: 42
Moves: 8
XP: 80
Level: 2
Alineació: lawful
Id: Quenoth Pathfinder
Habilitats: disengage

Atacs (damage × count)

(image)espasa
melé
7 × 4
talla
(image)bolas
distància
9 × 2
impacta
alentidor

Resistències

(icon) talla0% (icon) perfora-20%
(icon) impacta0% (icon) foc0%
(icon) fred0% (icon) arcà-10%

Terreny

TerrenyMovement CostDefensa
(icon) Aigua baixa320%
(icon) Bosc240%
(icon) Castell140%
(icon) Cova230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fungus230%
(icon) Gelat330%
(icon) Impracticable0%
(icon) Llogaret140%
(icon) Muntanyes340%
(icon) Pantà230%
(icon) Plana150%
(icon) Sorra150%
(icon) Trieu costaner230%
(icon) Turons250%
Last updated on Thu Jul 2 00:47:21 2020.