昆諾尋路者

(image)

In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

Special Notes: This unit can move either before or after attacking. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: 昆諾偵察兵
Advances to: 昆諾騎衛
Cost: 18
HP: 42
Moves: 8
XP: 80
等級:2
立場:守序
Id: Quenoth Pathfinder
Abilities: 脫離

Attacks (damage × count)

(image)劍刃
近戰
7 × 4
劍刃
(image)流星鎚
遠程
9 × 2
衝擊
緩速

抗性:

(icon) 劍刃0% (icon) 穿刺-20%
(icon) 衝擊0% (icon) 火焰0%
(icon) 寒冷0% (icon) 秘法-10%

Terrain

TerrainMovement CostDefense
(icon) 丘陵250%
(icon) 偽黑幕0%
(icon) 冰雪330%
(icon) 城堡140%
(icon) 山脈340%
(icon) 平地150%
(icon) 村莊140%
(icon) 森林240%
(icon) 沙地150%
(icon) 沼澤230%
(icon) 沿海礁石230%
(icon) 洞穴230%
(icon) 深水0%
(icon) 淺水320%
(icon) 無法步行0%
(icon) 蘑菇林230%
Last updated on Wed Mar 20 02:45:48 2024.