Dune Rover

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.
Information
Évolue à partir de : | ‒ |
---|---|
Évolue en : | Dune Skirmisher, Dune Explorer |
Cost: | 15 |
HP: | 32 |
Moves: | 6 |
XP: | 44 |
Niveau : | 1 |
Alignement : | liminal |
Id: | Dune Rover |
Capacités : | ‒ |
Attaques (damage × count)
![]() | hache corps à corps | 5 × 3 tranchant | |
![]() | arc composite à distance | 6 × 3 perforant |
Résistances
![]() |
tranchant | 10% | ![]() |
perforant | 10% | |
---|---|---|---|---|---|---|
![]() |
contondant | -10% | ![]() |
feu | 0% | |
![]() |
froid | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Coût de déplacement | Défense | |
---|---|---|---|
![]() |
Caverne | 2 | 40% |
![]() |
Champignons | 2 | 40% |
![]() |
Château | 1 | 60% |
![]() |
Collines | 2 | 60% |
![]() |
Eau peu profonde | 3 | 20% |
![]() |
Eau profonde | ‒ | 0% |
![]() |
Faux voile | ‒ | 0% |
![]() |
Forêt | 2 | 40% |
![]() |
Gelé | 3 | 20% |
![]() |
Impraticable | ‒ | 0% |
![]() |
Marais | 2 | 30% |
![]() |
Montagnes | 2 | 60% |
![]() |
Plat | 1 | 40% |
![]() |
Récif | 2 | 30% |
![]() |
Sable | 1 | 50% |
![]() |
Village | 1 | 60% |
Last updated on Sat Feb 16 00:15:33 2019.