Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Level: 1
Sindelag: liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)økse
nærkamp
5 × 3
klinge
(image)composite bow
afstands
6 × 3
stik

Modstandskræfter

(icon) klinge10% (icon) stik10%
(icon) slag-10% (icon) ild0%
(icon) kulde0% (icon) magisk20%

Terrain

TerrainMovement CostDefense
(icon) Bakker260%
(icon) Bjerge260%
(icon) Borg160%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hule240%
(icon) Landsby160%
(icon) Lavt vand320%
(icon) Sand150%
(icon) Skov240%
(icon) Sump230%
(icon) Unwalkable0%
Last updated on Wed Mar 20 02:39:21 2024.