Dune Rover

(image)

Rovers in many ways represent the ideal Dunefolk unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.

 

Information

Advances from:
Advances to: Dune Skirmisher, Dune Explorer
Cost: 15
HP: 32
Moves: 6
XP: 44
Level: 1
Sinnelag: liminal
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)øks
nærkamp
5 × 3
hugg
(image)composite bow
avstand
6 × 3
stikk

Resistances

(icon) hugg10% (icon) stikk10%
(icon) slag-10% (icon) ild0%
(icon) frost0% (icon) arkan20%

Terrain

TerrainMovement CostDefense
(icon) Borg160%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjell260%
(icon) Flate140%
(icon) Frossen320%
(icon) Fungus240%
(icon) Grotte240%
(icon) Grundt vann320%
(icon) Kystrev230%
(icon) Landsby160%
(icon) Sand150%
(icon) Skog240%
(icon) Sump230%
(icon) Utilgjenglig0%
(icon) Åser260%
Last updated on Wed Mar 13 02:41:21 2024.